Devlog #2 - A Quick Update, Grapple Hooks and Moderate Frustrations


Hey hey people, it’s the weekend and you know what that means. That’s right, another devlog from your favourite devs! This week we want to catch you up on what’s been going on behind the scenes.

Dawid drew up some concept art for our player character and has already started modelling it as well as a few other environmental assets like boxes, barrels and so on.

James started working on the basic UI while Dorian started drawing out levels and whiteboxing them in Unity.

Fran has started writing our game design document this week. For now we can share one mechanic with you that is 100% set in stone, and that is a grapple hook. Essentially, the player can use it to traverse levels and gain some distance mid-combat. Not only that, but they can also grapple onto enemies and pull themselves closer to them.

Luka delved into coding improved movement and jumping physics for the player character along with the grapple hook. All was fine, however he had a few issues with swinging.

He tried to add momentum to player character by using movement inputs, you know – W for forward, S for backwards. Seeing that it still would not work as intended, Luka spent 2 whole days trying to find alternate solutions to this problem. He came across the Bezier’s curve and while this method is quite handy for other stuff such as AI pathfinding, it wasn’t quite right for our game.

Now here’s the key to Luka’s suffering and your enjoyment. It turns out that Luka accidentally used the right button instead of the forward button. Let’s just say that Luka was moderately upset when he saw that. Anyways, here’s the end result of all of it.

And that’s it for this devlog. As of right now we are quite excited and confident in our ability to create the greatest hack ‘n’ slash of all time.

Bye for now!

Guys5 Productions

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